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1996-09-30
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; $VER: Symphonie Quickstart 3.0 Gamma release 1
-------------------------------
Symphonie - Quickstart
-------------------------------
TABLE OF CONTENTS:
1. Intro
2. Whats New ?
3. Product Info/ Pricing
4. Contact/ Ordering Info
5. Info / Hints
6. Warnings
-------------------------------
Trying to decode ANY part of Symphonie is strictly prohibited.
Symphonie File Format (C) by Patrick Meng 1993-1997 all rights reserved.
Symphonie is non destructive (Samples)
Symphonie runs on A1200/A4000 and on Amigas with turboboard + OS3.0/3.1
Try Symphonie out on your desired system before you actually register (!)
WHATS NEW ?
=========
- New GUI System
public release 3
- Lots of bugs fixed, some tough ones fixed
(Special thanks to Martin B for helping...)
- Compressor/Expander is working again
- Compressor/Expander rewritten and quality improved
- Compressor/Expander prepared for X-tra quality improvment
- All asl code redirected to use reqtools instead
- asl.library is no longer used.
- gadtools.library is no longer used
public release 2
- Popup menu class
- Some gfx speedup
- Smooth scrolling of waveloop range
- Different views for wave
- Sample Looping System is working again
-------------------------------------------------------------------------
Symphonie (C) by Patrick Meng 1993-97
-------------------------------------------------------------------------
Symphonie is also planned for MacOS - especially for PowerMacs
-------------------------------------------------------------------------
H O T S U M M E R D I S C O U N T valid till XMas 97
-------------------------------------------------------------------------
Symphonie Pro ACADEMIC 35 USD / 60 DM
Symphonie Pro 70 USD / 120 DM
-------------------------------------------------------------------------
H O T S U M M E R D I S C O U N T valid till XMas 97
-------------------------------------------------------------------------
Product Type Price / Preis(*)
------------ -------------
FREE Symphonie free on internet
FREE Symphonie 10 USD / 20 DM
Symphonie Pro ACADEMIC 60 USD / 110 DM
Symphonie Pro ACADEMIC & Sound FX 83 USD / 150 DM
Symphonie Pro ACADEMIC for MacOS 100 USD / 180 DM (planned)
Symphonie Pro 300 USD / 550 DM
Symphonie Pro & Sound FX 323 USD / 580 DM
Symphonie Pro for MacOS 400 USD / 700 DM (planned)
Symphonie FOR ENTERPRISEs (ask for special pricing)
Symphonie FOR USERGROUPS (ask for special pricing)
(*) Minimal amount !
Shipping Tax / Liefergebühren
-----------------------------
P&P 10 USD / 20 DM
Express Service add 10 USD / 18 DM
Nachname Service (you pay the postman) add 10 USD / 18 DM (western europe only)
If you send a cheque add 10 USD / 18 DM (billing tax)
- Cash in USD and western european currencies accepted
- Postal Moneyorder accepted
- International Moneyorder accepted.
- Mailing via UPS possible. (Ask at UPS for shipping Tax)
- Import taxes vary for different countries
People from outside Europe ask at their PO/Bank for shipping/paying possibilities.
NOTE: A cheap, very fast and safe way to get Symphonie is to use
POSTAL MONEYORDER. I recommend you use this way of ordering
--------------------------------------------------------------
Symphonie Pro : 300 USD (Out for Sale, NOW !)
--------------------------------------------------------------
(includes Symphonie Jr)
- 8...256 Soundchannels
- 16 Bit Sample Preprocessor
- 16/16 Bit Mixer
- Audio OUT : 9Bit Stereo Amiga
14Bit Stereo Amiga
16Bit Digital Stereo (Audio Rendering)
16Bit AHI (planned)
- Audio Rendering (for HDR, MC/LP/CD Production, DAT, Postmixing, Syncronisation ...)
Modes : 8/16 Bit
Mono/Stereo/L/R
Little Endian/Big Endian
Format : Maestro (Samplitude support)
MAUD (16 Bit iff) by Macrosystem
Wave (PC) by Microsoft Inc.
Raw
Multichannel possibility (Mute Samples/Tracks/Dsp)
Max 16x Pre Oversampling (Sample Preprocessor)
- Printed manuals are no longer planned
A HTML version of the guide is planned instead
SPECIAL PRICING CONDITIONS -----------------------------------
--------------------------------------------------------------
--------------------------------------------------------------
Symphonie Pro ACADEMIC: 60 USD (Out for Sale, NOW !)
--------------------------------------------------------------
(includes Symphonie Jr)
- for non commercial purpose like :
* private home use
* educational use at schools/ universities
* experimental purpose (no money earning purpose)
* freeware projects (freeware games, demos & other software)
* Authors of commercial Amiga Software also get this special discount
if you spread you modules, but suddenly start gaining
money for your work, you have to upgrade to the non academic release
of course.
--------------------------------------------------------------
Symphonie & SFX ADD 23 USD (Out for Sale)
--------------------------------------------------------------
- Includes SFX (Digital Sound Processor)
by Stefan Kost
(for Sample Editing, DSP FX and Conversion)
--------------------------------------------------------------
Symphonie FOR USERGROUPS (Out for Sale)
--------------------------------------------------------------
- at least 2 people
- Ask for Special Pricing
--------------------------------------------------------------
Symphonie FOR ENTERPRISEs (Out for Sale)
--------------------------------------------------------------
- 1x FULL SYMPHONIE PRO + MULTIUSER LICENCE
- Ask for Special Pricing
=========================================================================
For more Infos write to: RealTime Software
Patrick Meng
Rosenfeldweg 4
CH - 6048 Horw
Switzerland
Phone: +41 41 340 6948
EMAIL pmeng@vtx.ch
Symphonie hints:
===============
to run Symphonie Jr/Pro Demo you need:
1. AmigaOS 3.0 or higher
2. CPU 68EC020-060 or PowerPC (FPU not needed, no MMU needed)
3. reqtools.library (c) by Nico Francois (fine work!)
& Magnus Holmgren
(4. Symphonie Jr: 16 MB Fastmem, Symphonie Pro: 32 MB Fastmem recommended)
Changing the GUI font...
-------------------------
The GUI look rather good if you have the XEN 8 font or something
similar installed. The GUI font is taken from the system default
font settings.
To change the GUI font:
1. Load your "Workbench"
2. Enter the "Prefs" folder
3. Click onto "Fonts"
4. Change the "SYSTEM DEFAULT TEXT" font
(should be the middle one)
5. Click onto "save" or "use" for saving/testing
Startup Failure -> Guru
-----------------------
Should no longer happen.
Memory Protection Failure ?
-------------------------
Check your memory state (c:avail)
Reset your Amiga as soon as possible.
(report to the author)
No Buffer Memory Found ?
----------------------
Reset your Amiga as soon as possible.
Other Bugs:
Graphical Bugs ?
--------------
Reset your Amiga as soon as possible.
(report to the author)
Enforcer Hit ?
------------
(report to the author)
Turbocard Problems ?
------------------
(report to the author)
Midi ?
------------------------------------
Why not once use Midi for Editing
The Sound does suddenly stop ? (2.3c+)
----------------------------
YOUR CPU IS DEFINATELY TO SLOW ;)
LOWER the System/Freq.
(or select low power audio modes: Left, Right, Oversampling 9Bit)
How to get maximum quality ?
-----------------------------
(0. reset your machine to clean up memory fragmentation)
1. Make sure you select a 30Khz screen mode (e.g. Euro72Hz, Multiscan ...)
or you will not be able to play higher rates than 28Khz
2. Select Audio Mode 14 Bit
3. Load your desired module
(always remember: If there are no large fastmem chunks symphonie
may take chipmem instead -> symphonie gets slower )
There is disturbance because the sound is too loud
--------------------------------------------------
Decrease MENU:Prefs/s. Preprocessor/Sampleboost by 10 and RELOAD(!) the module
If a certain song does use DSP then the sound may be louder than a song not using
the DSP (general rule)
Standard values:
Sampleboost
-----------
8 Channel module : 100%
12 Channel module : 125%- 175%
16 Channel module : 100%- 125%
32 Channel module : 100%- 125%
64 Channel module : 100%- 125%
8 Channel mod/DSP : 40%- 80%
16 Channel mod/DSP : 80%- 100%
32 Channel mod/DSP : 80%- 100%
64 Channel mod/DSP : 80%- 100%
14 BIT = 16 BIT ?
---------------
The Render quality with a soundcard is of course "much" ;) better than over
Amiga's Paula chip. Moreover Soundcards may also have multiple postoversampling
and digital filters reducing noise even more.
Soundcard support Today ?
-----------------------
Some Audiohardware existing today is supported.
Realtime: 1. Amiga Internal 14 Bit, (Max ca. 50 kHz)
2. AHI System Planned
Non Realtime: (Playing to a File = Audio Rendering)
1. All Soundcards supporting at least one format of the following:
- Planned: aiff (common on MACs)
- Maestro (Toccata, Samplitude support)
- Maud (16 Bit iff) designed by Macrosystem
- Wav (PC) designed by Microsoft
- Raw 8/16 Bit
2. Via "Sox" (Sound Converter) ?
- Other Formats
(Symphonie can once easily use any Soundcard using the DspPlugIn Technology)
Surround
--------
Existing Modules may produce "interesting" FX if played on a
Surround Decoder.
Ways to create Surround Sound:
1. Sample based : Invert Sample by using |I| Operation. (Phase Shift 180°)
(Hint: Load a Stereo(!) Sample and invert one Part
or do a "Virtuel Clone".)
2. Channel based : Use Negative Values on Channel Volume (Phase Shift 180°)
Symphonie Pro Only !
Seq: |CV| command
(e.g. "CV:=-100%" does a 180° Phaseshift on all Samples
played on a certain track)
3. Other Phase Positions can be reached via the instrument commands (?)
e.g. FROM, FR&P, FSET, SAMPLEVIB
256 Channels ?
------------
If there is an out of memory error (Symphonie quits at once), decrease
the number of patterns from 64 to 1 and retry.
(256 Channel mode needs 64K per pattern)
Samples ?
-------
All Samples are handled non destructive (No quality loss in any way)
Symphonie supports:
16 Bit AIFF Samples found on MACs
16 Bit Maestro Samples created with Samplitude
16 Bit iff Samples (MAUD) designed by Macrosystem
16 Bit Wav Samples found on ordinary PissCs (PCs)
of course in Mono and Stereo ...
Symphonie supports multiple XPK packed Samples.
Modules ?
-------
Most Modules are Freeware and FD. Some are PD.
Some are for Private pleasure only!.
NEW: Symphonie supports XPK packed modules
16 Bit Sound in Multimedia, Games and Demos ?
-------------------------------------------
Multimedia: No Problem, You could use rendered Modules
CD Games: You could use rendered 16 Bit Modules as CD-Audio Tracks
Demos: Well, well better take PT Mods until we have PPC processors
--------------------------------------------------------------
--------------------------------------------------------------
WARNING:
ADJUST THE MONITOR FREQS O N L Y IF YOU EXACTLY KNOW WHAT YOU ARE DOING.
IF YOU ARE NOT SURE WHAT FREQUENCIES ARE ALLOWED, ASK YOUR VENDOR.
WHILE TRYING OUT THE DSP SECTION, PLEASE USE SHORT, NON-LOOPED SAMPLES.
OR SET THE SAMPLE PREPROCESSOR VOLUME LOW, FOR AS THE OUTPUT SIGNAL
DOESN'T GET TOO HIGH.
IF YOU PLAY SOUNDS AT HIGHER RATES THAN 28KHZ YOU DO IT AT YOUR OWN
RISK, AS THIS DMA MODE IS NOT OFFICIALLY DOCUMENTED.
--------------------------------------------------------------
=========================================================================
WANTED: Contact to professional Soundstudios
WANTED: Contact to CD Production Sites
WANTED: Contact to LP Production Sites
WANTED: Contact to DJ Labels
WANTED: Points of Representation round the world (POR)
=========================================================================